The Sol Adventurer's Guild
Start your character at level 1. To join a game that has a higher minimum level than 1, you need to play level 1 modules and level up your character. We’re using the default 22 point buy system and 100 starting gold pieces. Basically, we’re going with the standard D&D defaults, with exceptions listed below. Feel free to ask for help in the chat room. You are welcome to create multiple characters, but you can only play one at any given time. Each character must start at level 1 and only gain experience and rewards from games played here.
Player’s Handbook 1
Player’s Handbook 2
Adventurer’s Vault 2
Forgotten Realms Player’s Guide (except backgrounds and spellscars)
Hybrid Classes from Dragon Magazine 375
No other rulebooks or anything else from Dragon Magazine will be allowed.
We’ll decide what to do with Primal Power and Player’s Handbook 3 when they come out.
For your background benefit, choose one of the following.
- Gain a +2 bonus to skill checks with one skill.
- Add a skill to your class’s skills list before you choose your trained skills.
- Choose one language. You can speak, read, and write that language fluently.
House Rule 1: At level 5, PCs gain one expertise feat. The reason for this rule is to correct for what many players believe to be a mathematical mistake that WotC is unwilling to resolve in errata resulting in higher than intended monster defenses.
House Rule 2: You can only have a number of magic items found through adventuring equal to your level. This includes items you previously found and have since sold. This does not include items you have purchased. This is a rule from LFR. Its purpose is to keep characters from collecting too many magic items.
House Rule 3: You cannot use or sell a magic item that is higher than your level + 4. This is a rule from LFR. Its purpose is to keep characters from gaining a boost in power beyond what is intended for their level.